Posts tagged with #ai-modified
- Building a Reusable Progress Bar→
A flexible, accessible progress bar component you can reuse across web and game projects — health bars, XP bars, loading indicators, and more.
- Creating a Button Shine Effect→
A zero-JavaScript button hover effect with a sweeping shine, built purely in CSS — perfect for game menus and call-to-action buttons.
- Creating Rugby Runner with Claude Code, Godot MCP and Luna→
Devlog - Turning a small rugby arcade-runner idea into a playable Godot prototype with Claude Code, a Godot MCP server, and Luna in the development loop.
- Token Usage Experiment: Value, Speed & the Cost of Subagents→
Devlog - Comparing AI models for Godot work, learning where token usage becomes expensive, and finding a better balance between speed, delegation, and value.
- Working with Godot MCP and OpenRouter: Why I Landed on Luna→
Devlog - Getting a Godot MCP server working through OpenRouter, testing several models, and finally finding a useful development rhythm with Luna.
- Parallax Columns: A No-JS Background Effect for the Hero→
How I built a column-parallax component without JavaScript, tuned it, and now use it as the animated backdrop behind my Hero section.
- Planning a Godot Game: Scope, Systems & a One-Page Design Doc→
Devlog - Planning a Godot Game: How I scope a new project before writing code — a one-page design doc, tight scope rules, folder conventions, and milestones.
- Tweaking My Astro Site: Content, Images & Home→
Devlog - Tweaking My Site Part 1: Exploring every tweak made to this site, including content restructure, Astro 7 image gotchas, Markdoc tags, and a new logo.
- Why I Built My Site with Astro (And What I Learned)→
A dive into why Astro became the perfect zero-JavaScript-by-default foundation for a multi-disciplinary site spanning web dev, LEGO, games, and DIY builds.